With the AR4Children system a pupil’s specific domain learning environment is synthesized based on acceptable functionalized scenarios to be derived from functionality using state-of-the art AR technologies (games, gamification, novel pedagogic approaches). These will ensure friendly, engaging, motivating and rewarding learning through ubiquitous connectivity, interoperability, security and integration capability and provide for the anticipated future advances in ICT, AR and educational science to ensure the continuous provision of maximum educational value.
For more information, click here